THE SHARED REFERENCE Adventurer

Monster

Clockwork Kraken

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Official reference · LLK · 2014

Creature type
Construct
Size
Large
Armor class
17 (natural armor)
Hit points
142 (15d10 + 60)
Speed
Walk 30 ft.
Challenge rating
10
Alignment
Unaligned
Strength
20
Dexterity
12
Constitution
18
Intelligence
3
Wisdom
11
Charisma
1
Passive Perception
10
Senses
darkvision 120 ft.
Languages
understands the languages of its creator but can't speak
Resistances
fire, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
poison, psychic
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Traits

Magic Resistance

The clockwork kraken has advantage on saving throws against spells and other magical effects.

Independent Tentacles

The clockwork kraken has eight tentacles, each of which is treated as a Medium creature, moves independently on the construct's turn, and has a flying speed of 40 feet. The clockwork kraken's senses operate through its tentacles as well as its main body. Each tentacle can be attacked independently, with damage dealt to tentacles applied to the clockwork kraken's hit point total. A tentacle is destroyed if it takes more than 20 damage.

Reducing the construct to three or fewer tentacles reduces its attacks accordingly. A clockwork kraken can regrow any destroyed tentacles at the end of a long rest.

Actions

Multiattack

The clockwork kraken makes four tentacle slam attacks.

Tentacle Slam

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.

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