THE SHARED REFERENCE Adventurer

Monster

Clockwork Mule

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Official reference · SKT · 2014

Creature type
Construct
Size
Medium
Armor class
10
Hit points
11 (2d8 + 2)
Speed
Walk 40 ft.
Challenge rating
1/8
Alignment
Unaligned
Strength
14
Dexterity
10
Constitution
13
Intelligence
2
Wisdom
10
Charisma
5
Passive Perception
10
Immunities
poison, psychic
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Traits

Maintainable

Repairing 1 hit point of damage to the clockwork mule takes 1 hour and requires replacement parts, which can be bought in a large city for 20 gp. If the mule drops to 0 hit points, it is destroyed and unrepairable.

Beast of Burden

The mule is considered to be a Large animal for the purpose of determining its carrying capacity.

Sure-Footed

The mule has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Hooves

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

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