Monster
Clockwork Mule
Outside your table’s allowed sources
Official reference · SKT · 2014
- Creature type
- Construct
- Size
- Medium
- Armor class
- 10
- Hit points
- 11 (2d8 + 2)
- Speed
- Walk 40 ft.
- Challenge rating
- 1/8
- Alignment
- Unaligned
- Strength
- 14
- Dexterity
- 10
- Constitution
- 13
- Intelligence
- 2
- Wisdom
- 10
- Charisma
- 5
- Passive Perception
- 10
- Immunities
- poison, psychic
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Traits
Maintainable
Repairing 1 hit point of damage to the clockwork mule takes 1 hour and requires replacement parts, which can be bought in a large city for 20 gp. If the mule drops to 0 hit points, it is destroyed and unrepairable.
Beast of Burden
The mule is considered to be a Large animal for the purpose of determining its carrying capacity.
Sure-Footed
The mule has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Hooves
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.