THE SHARED REFERENCE Adventurer

Monster

Clockwork Stone Defender

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Construct
Size
Medium
Armor class
16 (natural armor)
Hit points
105 (14d8 + 42)
Speed
Walk 30 ft.
Challenge rating
4
Alignment
Unaligned
Strength
19
Dexterity
10
Constitution
17
Intelligence
3
Wisdom
10
Charisma
1
Passive Perception
10
Senses
darkvision 60 ft.
Languages
understands one language of its creator but can't speak
Immunities
poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Traits

Magic Resistance

The clockwork has advantage on saving throws against spells and other magical effects.

Unusual Nature

The clockwork doesn't require air, food, drink, or sleep.

Actions

Slam

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, and if the target is Large or smaller, it is knocked prone.

Reactions

Intercept Attack

In response to another creature within 5 feet of it being hit by an attack roll, the clockwork gives that creature a +5 bonus to its AC against that attack, potentially causing a miss. To use this ability, the clockwork must be able to see the creature and the attacker.

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