Monster
Cloud Giant Smiling One
Outside your table’s allowed sources
Official reference · MPMM · 2014
- Creature type
- Giant
- Size
- Huge
- Armor class
- 15 (natural armor)
- Hit points
- 250 (20d12 + 120)
- Speed
- Walk 40 ft., Fly 40 ft. (hover)
- Challenge rating
- 11
- Alignment
- Chaotic Neutral
- Strength
- 26
- Dexterity
- 12
- Constitution
- 22
- Intelligence
- 15
- Wisdom
- 16
- Charisma
- 17
- Passive Perception
- 21
- Saving Throws
- con: +10; int: +6; cha: +7
- Skills
- deception: +11; insight: +7; perception: +11; sleight of hand: +9
- Languages
- Common, Giant
Traits
Control Weather (8th-level Spell)
The giant can cast the control weather spell, requiring no material components and using Charisma as the spellcasting ability.
Actions
Multiattack
The giant makes two Slam attacks or two Telekinetic Strike attacks.
Slam
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage plus 5 (1d10) psychic damage.
Telekinetic Strike
Ranged Spell Attack: +7 to hit, range 240 ft., one target. Hit: 25 (4d10 + 3) force damage.
Change Shape
The giant magically transforms to look and feel like a Beast or a Humanoid it has seen or to return to its true form. Any equipment the giant is wearing or carrying is absorbed by the new form. Its statistics, other than its size, don't change. It reverts to its true form if it dies.
Bonus actions
Cloud Step (Recharge 4–6)
The giant teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
The giant casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):
At will: detect magic, fog cloud, light, minor illusion
3/day each: invisibility, silent image, suggestion, tongues
1/day each: gaseous form, major image