THE SHARED REFERENCE Adventurer

Monster

Cloud Giant Smiling One

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Giant
Size
Huge
Armor class
15 (natural armor)
Hit points
250 (20d12 + 120)
Speed
Walk 40 ft., Fly 40 ft. (hover)
Challenge rating
11
Alignment
Chaotic Neutral
Strength
26
Dexterity
12
Constitution
22
Intelligence
15
Wisdom
16
Charisma
17
Passive Perception
21
Saving Throws
con: +10; int: +6; cha: +7
Skills
deception: +11; insight: +7; perception: +11; sleight of hand: +9
Languages
Common, Giant

Traits

Control Weather (8th-level Spell)

The giant can cast the control weather spell, requiring no material components and using Charisma as the spellcasting ability.

Actions

Multiattack

The giant makes two Slam attacks or two Telekinetic Strike attacks.

Slam

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage plus 5 (1d10) psychic damage.

Telekinetic Strike

Ranged Spell Attack: +7 to hit, range 240 ft., one target. Hit: 25 (4d10 + 3) force damage.

Change Shape

The giant magically transforms to look and feel like a Beast or a Humanoid it has seen or to return to its true form. Any equipment the giant is wearing or carrying is absorbed by the new form. Its statistics, other than its size, don't change. It reverts to its true form if it dies.

Bonus actions

Cloud Step (Recharge 4–6)

The giant teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

Spellcasting

The giant casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):

At will: detect magic, fog cloud, light, minor illusion

3/day each: invisibility, silent image, suggestion, tongues

1/day each: gaseous form, major image

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