THE SHARED REFERENCE Adventurer

Monster

Clovin Belview

Outside your table’s allowed sources

Official reference · CoS · 2014

Creature type
Humanoid
Size
Medium
Armor class
11 (natural armor)
Hit points
26 (4d8 + 8)
Speed
Walk 20 ft.
Challenge rating
1/4
Alignment
Neutral Evil
Strength
12
Dexterity
9
Constitution
15
Intelligence
9
Wisdom
10
Charisma
6
Passive Perception
12
Skills
deception: +2; perception: +2; stealth: +3
Languages
Common

Traits

Two-Headed

Clovin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Mimicry

Clovin can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom (Insight) check.

Actions

Multiattack

Clovin makes two attacks: one with its bite and one with its claw or dagger.

Bite

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Claw

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.

Dagger

Melee Weapon Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Quick preview