THE SHARED REFERENCE Adventurer

Monster

Coldlight Walker

Outside your table’s allowed sources

Official reference · IDRotF · 2014

Creature type
Undead
Size
Medium
Armor class
13 (natural armor)
Hit points
82 (11d8 + 33)
Speed
Walk 30 ft.
Challenge rating
5
Alignment
Chaotic Evil
Strength
15
Dexterity
10
Constitution
17
Intelligence
8
Wisdom
10
Charisma
8
Passive Perception
10
Saving Throws
int: +2; wis: +3
Senses
darkvision 60 ft.
Immunities
cold
Condition Immunities
blinded, charmed, exhaustion, paralyzed, petrified, poisoned

Traits

Blinding Light

The walker sheds bright light in a 20-foot radius and dim light for an additional 20 feet. As a bonus action, the walker can target one creature in its bright light that it can see and force it to succeed on a DC 14 Constitution saving throw or be blinded until the start of the walker's next turn.

Icy Doom

Any creature killed by the walker freezes for 9 days, during which time it can't be thawed, harmed by fire, animated, or raised from the dead.

Unusual Nature

The walker doesn't require air, food, drink, or sleep.

Actions

Multiattack

The walker makes two attacks.

Slam

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage plus 14 (4d6) cold damage.

Cold Ray

Ranged Spell Attack: +3 to hit, range 60 ft., one target. Hit: 25 (4d10 + 3) cold damage.

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