THE SHARED REFERENCE Adventurer

Monster

Combat Robot

Outside your table’s allowed sources

Official reference · QftIS · 2014

Creature type
Construct
Size
Medium
Armor class
15 (natural armor)
Hit points
112 (15d8 + 45)
Speed
Walk 40 ft.
Challenge rating
6
Alignment
Lawful Neutral
Strength
20
Dexterity
14
Constitution
17
Intelligence
10
Wisdom
15
Charisma
10
Passive Perception
15
Saving Throws
con: +6; cha: +3
Skills
athletics: +8; intimidation: +6; perception: +5
Senses
darkvision 120 ft.
Languages
Common plus the languages spoken by its creator
Resistances
acid, fire
Immunities
cold, poison
Condition Immunities
exhaustion, poisoned

Traits

Lightning Overload

When the robot takes lightning damage, it must succeed on a DC 10 Constitution saving throw or have the stunned condition until the start of its next turn.

Actions

Multiattack

The robot makes two Tentacle attacks or three Laser Beam attacks.

Tentacle

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it has the grappled condition (escape DC 16). While grappled, the target also has the restrained condition. The robot has two tentacles, each of which can grapple one target.

Laser Beam

Ranged Weapon Attack: +5 to hit, range 120 ft., one target. Hit: 16 (4d6 + 2) radiant damage.

Grenade Launcher (Recharge 5–6)

The robot fires a grenade at a point it can see within 120 feet of itself. The grenade explodes in a 20-foot-radius sphere centered on that point, creating one of the following effects (robot's choice):

Bonus actions

Emergency Speed (2/Day)

The robot takes the Dash or Disengage action.

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