THE SHARED REFERENCE Adventurer

Monster

Conjurer Archmage

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Official reference · AU · 2014

Creature type
Humanoid
Size
Medium
Armor class
16
Hit points
225 (41d8 + 41)
Speed
Walk 30 ft.
Challenge rating
15
Alignment
Neutral
Strength
10
Dexterity
16
Constitution
12
Intelligence
20
Wisdom
15
Charisma
16
Passive Perception
17
Initiative
+8
Skills
arcana: +15; history: +10; perception: +7
Languages
Common plus five other languages

Traits

Magic Resistance

The archmage has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The archmage makes four Arcane Burst attacks.

Arcane Burst

Melee Ranged Attack: +10, reach 5 ft. or range 150 ft. Hit: 27 (4d10 + 5) Force damage.

Bonus actions

Benign Transposition (3/Day)

The archmage teleports up to 30 feet to an unoccupied space that it can see. If it instead chooses a space within range that is occupied by a willing creature, they both teleport, swapping places.

Spellcasting

The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 18):

At will: Detect Magic, Find Familiar, Mage Armor (included in AC), Mage Hand, Prestidigitation, Unseen Servant

2/day: Dimension Door

1/day each: Incendiary Cloud, Lightning Bolt (level 8 version), Plane Shift, Teleport

Protective Magic (3/Day)

The archmage casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.

3/day: Counterspell, Shield

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