Monster
Construct (Animated Armor)
Outside your table’s allowed sources
Official reference · PSK · 2014
- Creature type
- Construct
- Size
- Medium
- Armor class
- 18 (natural armor)
- Hit points
- 33 (6d8 + 6)
- Speed
- Walk 25 ft.
- Challenge rating
- 1
- Alignment
- Unaligned
- Strength
- 14
- Dexterity
- 11
- Constitution
- 13
- Intelligence
- 1
- Wisdom
- 3
- Charisma
- 1
- Passive Perception
- 6
- Senses
- blindsight 60 ft. (blind beyond this radius)
- Immunities
- poison, psychic
- Condition Immunities
- blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Traits
Antimagic Susceptibility
The construct is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the construct must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance
While the construct remains motionless, it is indistinguishable from a normal suit of construct.
Actions
Multiattack
The construct makes two melee attacks.
Slam
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.