Monster
Construct Spirit
Official reference · TCE · 2014
- Creature type
- Construct
- Size
- Medium
- Armor class
- 13 + the level of the spell (natural armor)
- Hit points
- 40 + 15 for each spell level above 4th
- Speed
- Walk 30 ft.
- Alignment
- Unaligned
- Strength
- 18
- Dexterity
- 10
- Constitution
- 18
- Intelligence
- 14
- Wisdom
- 11
- Charisma
- 5
- Passive Perception
- 10
- Senses
- darkvision 60 ft.
- Languages
- understands the languages you speak
- Resistances
- poison
- Condition Immunities
- charmed, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned
Traits
Heated Body (Metal Only)
A creature that touches the construct or hits it with a melee attack while within 5 feet of it takes 1d10 fire damage.
Stony Lethargy (Stone Only)
When a creature the construct can see starts its turn within 10 feet of the construct, the construct can force it to make a Wisdom saving throw against your spell save DC. On a failed save, the target can't use reactions and its speed is halved until the start of its next turn.
Actions
Multiattack
The construct makes a number of attacks equal to half this spell's level (rounded down).
Slam
Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 1d8 + 4 + summonSpellLevel bludgeoning damage.
Reactions
Berserk Lashing (Clay Only)
When the construct takes damage, it makes a slam attack against a random creature within 5 feet of it. If no creature is within reach, the construct moves up to half its speed toward an enemy it can see, without provoking opportunity attacks.