Monster
Construct Spirit
Official reference · XPHB · 2024
- Creature type
- Construct
- Size
- Medium
- Armor class
- 13 + the spell's level
- Hit points
- 40 + 15 for each spell level above 4
- Speed
- Walk 30 ft.
- Alignment
- Neutral
- Strength
- 18
- Dexterity
- 10
- Constitution
- 18
- Intelligence
- 14
- Wisdom
- 11
- Charisma
- 5
- Passive Perception
- 10
- Senses
- Darkvision 60 ft.
- Languages
- Understands the languages you know
- Resistances
- poison
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, poisoned
Traits
Heated Body (Metal Only)
A creature that hits the spirit with a melee attack or that starts its turn in a grapple with the spirit takes 1d10 Fire damage.
Stony Lethargy (Stone Only)
When a creature starts its turn within 10 feet of the spirit, the spirit can target it with magical energy if the spirit can see it. Wisdom Saving Throw: DC equals your spell save DC, the target. Failure: Until the start of its next turn, the target can't make Opportunity Attacks, and its Speed is halved.
Actions
Multiattack
The spirit makes a number of Slam attacks equal to half this spell's level (round down).
Slam
Melee Attack: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 4 + summonSpellLevel Bludgeoning damage.
Reactions
Berserk Lashing (Clay Only)
Trigger: The spirit takes damage from a creature. Response: The spirit makes a Slam attack against that creature if possible, or the spirit moves up to half its Speed toward that creature without provoking Opportunity Attacks.