Monster
Copper Stormforge
Outside your table’s allowed sources
Official reference · WDMM · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 13 (leather armor)
- Hit points
- 16 (3d8 + 3)
- Speed
- Walk 25 ft.
- Challenge rating
- 1/2
- Alignment
- Neutral Evil
- Strength
- 11
- Dexterity
- 14
- Constitution
- 12
- Intelligence
- 11
- Wisdom
- 13
- Charisma
- 11
- Passive Perception
- 15
- Skills
- nature: +4; perception: +5; stealth: +6; survival: +5
- Senses
- darkvision 60 ft.
- Languages
- any one language (usually Common), Dwarvish
- Resistances
- poison
Traits
Keen Hearing and Sight
Copper has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Dwarven Resilience
Copper has advantage on saving throws against poison, and has resistance against poison damage.
Actions
Multiattack
Copper makes two melee attacks or two ranged attacks.
Shortsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Longbow
Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.