Monster
Coral
Outside your table’s allowed sources
Official reference · MisMV1 · 2014
- Creature type
- Fey
- Size
- Large
- Armor class
- 17 (natural armor)
- Hit points
- 135 (18d10 + 36)
- Speed
- Walk 10 ft., Fly 60 ft., Swim 60 ft.
- Challenge rating
- 9
- Alignment
- Chaotic Good
- Strength
- 20
- Dexterity
- 13
- Constitution
- 15
- Intelligence
- 14
- Wisdom
- 18
- Charisma
- 19
- Passive Perception
- 18
- Saving Throws
- dex: +5; con: +6; wis: +8; cha: +8
- Skills
- arcana: +6; insight: +8; perception: +8
- Senses
- blindsight 60 ft.
- Languages
- Common, Primordial, Sylvan
- Immunities
- poison
- Condition Immunities
- poisoned
Traits
Coral has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
Coral makes two Hoof attacks and uses Tail Thump.
Hoof
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
Tail Thump
Coral slams her tail down, unleashing a burst of magical force toward one creature she can see within 60 feet of her. The target must make a DC 16 Dexterity saving throw. On a failed save, the target takes 22 (4d10) force damage and has the prone condition. On a successful save, the target takes half as much damage only. If this damage reduces the target to 0 hit points, the target dies, and its body is reduced to fine dust.
Bonus actions
Bubbles of Whimsy (2/Day)
Coral produces a stream of magical bubbles from her horn. These bubbles float toward a creature Coral can see within 60 feet of herself. Roll a d6 to determine the bubbles' effect:
- 1-2: Bolstering Treat: The bubbles transform into 1d4 cookies that appear in the target's space. The target gains 11 (2d8 + 2) temporary hit points if it immediately uses its reaction to eat one of the cookies. Any leftover cookies are delicious but confer no benefits.
- 3-4: Sparkle Burst: The bubbles transform into glitter that swirls around the target before bursting outward. Each creature within 5 feet of the target must succeed on a DC 16 Constitution saving throw or have the blinded condition until the start of Coral's next turn.
- 5-6: Stink Bomb Shield: The bubbles transform into a foul-smelling cloud of gas that surrounds and shields the target. The target has 3 until the gas disappears at the start of Coral's next turn.
Gift of Speech (1/Day)
Coral targets one Beast she can see within 10 feet of herself. The target gains the ability to understand and speak Common or Sylvan (Coral's choice) for 10 minutes.