THE SHARED REFERENCE Adventurer

Monster

Coral

Outside your table’s allowed sources

Official reference · MisMV1 · 2014

Creature type
Fey
Size
Large
Armor class
17 (natural armor)
Hit points
135 (18d10 + 36)
Speed
Walk 10 ft., Fly 60 ft., Swim 60 ft.
Challenge rating
9
Alignment
Chaotic Good
Strength
20
Dexterity
13
Constitution
15
Intelligence
14
Wisdom
18
Charisma
19
Passive Perception
18
Saving Throws
dex: +5; con: +6; wis: +8; cha: +8
Skills
arcana: +6; insight: +8; perception: +8
Senses
blindsight 60 ft.
Languages
Common, Primordial, Sylvan
Immunities
poison
Condition Immunities
poisoned

Traits

Magic Resistance

Coral has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

Coral makes two Hoof attacks and uses Tail Thump.

Hoof

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.

Tail Thump

Coral slams her tail down, unleashing a burst of magical force toward one creature she can see within 60 feet of her. The target must make a DC 16 Dexterity saving throw. On a failed save, the target takes 22 (4d10) force damage and has the prone condition. On a successful save, the target takes half as much damage only. If this damage reduces the target to 0 hit points, the target dies, and its body is reduced to fine dust.

Bonus actions

Bubbles of Whimsy (2/Day)

Coral produces a stream of magical bubbles from her horn. These bubbles float toward a creature Coral can see within 60 feet of herself. Roll a d6 to determine the bubbles' effect:

  • 1-2: Bolstering Treat: The bubbles transform into 1d4 cookies that appear in the target's space. The target gains 11 (2d8 + 2) temporary hit points if it immediately uses its reaction to eat one of the cookies. Any leftover cookies are delicious but confer no benefits.
  • 3-4: Sparkle Burst: The bubbles transform into glitter that swirls around the target before bursting outward. Each creature within 5 feet of the target must succeed on a DC 16 Constitution saving throw or have the blinded condition until the start of Coral's next turn.
  • 5-6: Stink Bomb Shield: The bubbles transform into a foul-smelling cloud of gas that surrounds and shields the target. The target has 3 until the gas disappears at the start of Coral's next turn.

Gift of Speech (1/Day)

Coral targets one Beast she can see within 10 feet of herself. The target gains the ability to understand and speak Common or Sylvan (Coral's choice) for 10 minutes.

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