Monster
Core Spawn Crawler
Outside your table’s allowed sources
Official reference · EGW · 2014
- Creature type
- Aberration
- Size
- Small
- Armor class
- 12
- Hit points
- 21 (6d6)
- Speed
- Walk 30 ft.
- Challenge rating
- 1
- Alignment
- Chaotic Evil
- Strength
- 7
- Dexterity
- 14
- Constitution
- 10
- Intelligence
- 9
- Wisdom
- 12
- Charisma
- 6
- Passive Perception
- 15
- Skills
- perception: +5
- Senses
- blindsight 30 ft. (blind beyond this radius), tremorsense 60 ft.
- Languages
- understands Deep Speech but can't speak
- Immunities
- psychic
- Condition Immunities
- blinded
Traits
Pack Tactics
The crawler has advantage on an attack roll against a creature if at least one of the crawler's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack
The crawler makes four attacks: one with its bite, two with its claws, and one with its tail.
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage and the target must succeed on a DC 11 Wisdom saving throw or become frightened until the start of the crawler's next turn.
Claws
Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Tail
Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 5 (1d6 + 2) piercing damage.