THE SHARED REFERENCE Adventurer

Monster

Core Spawn Emissary

Outside your table’s allowed sources

Official reference · EGW · 2014

Creature type
Aberration
Size
Medium
Armor class
15 (natural armor)
Hit points
102 (12d8 + 48)
Speed
Walk 40 ft., Fly 60 ft. (hover)
Challenge rating
6
Alignment
Chaotic Evil
Strength
17
Dexterity
15
Constitution
18
Intelligence
8
Wisdom
13
Charisma
8
Passive Perception
14
Saving Throws
dex: +5; wis: +4; cha: +2
Skills
perception: +4
Senses
blindsight 30 ft., tremorsense 60 ft.
Languages
telepathy 120 ft., understands Deep Speech but can't speak
Immunities
psychic
Condition Immunities
blinded

Traits

Magic Resistance

The emissary has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The emissary makes three talons attacks.

Talons

Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 14 (2d10 + 3) slashing damage.

Alluring Thrum (Recharge 5–6)

The emissary emits a dreadful yet alluring hum. Each creature within 20 feet of the emissary that can hear it and that isn't an aberration must succeed on a DC 14 Constitution saving throw or be charmed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Crystal Spores (Recharge 6)

A 15-foot-radius cloud of toxic crystalline spores extends out from the emissary. The spores spread around corners. Each creature in the area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a creature takes 11 (2d10) poison damage at the start of each of its turns. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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