THE SHARED REFERENCE Adventurer

Monster

Core Spawn Worm

Outside your table’s allowed sources

Official reference · EGW · 2014

Creature type
Aberration
Size
Gargantuan
Armor class
18 (natural armor)
Hit points
279 (18d20 + 90)
Speed
Walk 60 ft., Burrow 40 ft.
Challenge rating
15
Alignment
Chaotic Evil
Strength
26
Dexterity
5
Constitution
20
Intelligence
6
Wisdom
8
Charisma
4
Passive Perception
14
Saving Throws
con: +10; wis: +4
Skills
perception: +4
Senses
blindsight 30 ft., tremorsense 60 ft.
Languages
understands Deep Speech but can't speak
Immunities
fire, psychic
Condition Immunities
charmed, frightened
Vulnerabilities
cold

Traits

Illumination

The worm sheds dim light in a 20-foot radius.

Radiant Mirror

If the worm takes radiant damage, each creature within 20 feet of it takes that damage as well.

Tunneler

The worm can burrow through solid rock at half its burrowing speed and leaves a 10-foot-diameter tunnel in its wake.

Actions

Multiattack

The worm makes two attacks: one with its barbed tentacles and one with its bite.

Barbed Tentacles

Melee Weapon Attack: +13 to hit, reach 10 ft., one creature. Hit: 25 (5d6 + 8) piercing damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained. The tentacles can grapple only one creature at a time.

Bite

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 30 (5d8 + 8) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 18 Dexterity saving throw or be swallowed by the worm. A swallowed creature is blinded and restrained, has 3 against attacks and other effects outside the worm, and takes 21 (6d6) fire damage at the start of each of the worm's turns.

If the worm takes 30 damage or more on a single turn from a creature inside it, the worm must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the worm. If the worm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.

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