Monster
Cornelius Watson
Outside your table’s allowed sources
Official reference · MaBJoV · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 12, 15
- Hit points
- 154 (28d8 + 28)
- Speed
- Walk 30 ft.
- Challenge rating
- 12
- Alignment
- Neutral Good
- Strength
- 10
- Dexterity
- 14
- Constitution
- 12
- Intelligence
- 20
- Wisdom
- 15
- Charisma
- 16
- Passive Perception
- 16
- Saving Throws
- int: +9; wis: +6
- Skills
- arcana: +13; history: +13; investigation: +13; perception: +6
- Languages
- Celestial, Common, Dwarvish, Gnomish, Halfling, Infernal
- Resistances
- special: damage from spells
Traits
Magic Resistance
Doc Watson has advantage on saving throws against spells and other magical effects.
Portent (Recharge 6)
When Doc Watson or a creature he can see makes an attack roll, a saving throw, or an ability check, Doc Watson can roll a d20 and choose to use this roll in place of the attack roll, saving throw, or ability check. This trait recharges after using the Spellcasting action.
Actions
Multiattack
Doc Watson makes three Arcane Burst attacks.
Arcane Burst
Melee Spell Ranged Spell Attack: +9 to hit, reach 5 ft. or range 120 ft., one target. Hit: 32 (5d10 + 5) lightning damage.
Doc Watson casts one of the following spells using Intelligence as his spellcasting ability (spell save DC 17):
At will: detect magic, identify, mage armor, Rary's telepathic bond
2/day each: clairvoyance, locate object, scrying
1/day each: foresight, true seeing