THE SHARED REFERENCE Adventurer

Monster

Corrupted Giant Shark

Outside your table’s allowed sources

Official reference · CRCotN · 2014

Creature type
Aberration
Size
Huge
Armor class
13 (natural armor)
Hit points
126 (11d12 + 55)
Speed
Swim 50 ft.
Challenge rating
9
Alignment
Unaligned
Strength
23
Dexterity
11
Constitution
21
Intelligence
1
Wisdom
10
Charisma
5
Passive Perception
14
Skills
perception: +4
Senses
blindsight 60 ft.

Traits

Psychic Maelstrom

Any creature that starts its turn within 15 feet of the shark must succeed on a DC 17 Wisdom saving throw or take 11 (2d10) psychic damage.

Regeneration

The shark regains 10 hit points at the start of its turn. If the shark takes radiant damage or suffers a critical hit, this trait doesn't function at the start of its next turn. The shark dies only if it starts its turn with 0 hit points and doesn't regenerate.

Water Breathing

The shark can breathe only underwater.

Actions

Bite

Melee Weapon Attack: +10 to hit (with advantage if the target is a creature missing any hit points), reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage, and if the target is a creature, it must succeed on a DC 17 Charisma saving throw or gain 1 level of exhaustion.

Quick preview