Monster
Corrupted Giant Shark
Outside your table’s allowed sources
Official reference · CRCotN · 2014
- Creature type
- Aberration
- Size
- Huge
- Armor class
- 13 (natural armor)
- Hit points
- 126 (11d12 + 55)
- Speed
- Swim 50 ft.
- Challenge rating
- 9
- Alignment
- Unaligned
- Strength
- 23
- Dexterity
- 11
- Constitution
- 21
- Intelligence
- 1
- Wisdom
- 10
- Charisma
- 5
- Passive Perception
- 14
- Skills
- perception: +4
- Senses
- blindsight 60 ft.
Traits
Psychic Maelstrom
Any creature that starts its turn within 15 feet of the shark must succeed on a DC 17 Wisdom saving throw or take 11 (2d10) psychic damage.
Regeneration
The shark regains 10 hit points at the start of its turn. If the shark takes radiant damage or suffers a critical hit, this trait doesn't function at the start of its next turn. The shark dies only if it starts its turn with 0 hit points and doesn't regenerate.
The shark can breathe only underwater.
Actions
Bite
Melee Weapon Attack: +10 to hit (with advantage if the target is a creature missing any hit points), reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage, and if the target is a creature, it must succeed on a DC 17 Charisma saving throw or gain 1 level of exhaustion.