THE SHARED REFERENCE Adventurer

Monster

Cosmotronic Blastseeker

Outside your table’s allowed sources

Official reference · GGR · 2014

Creature type
Humanoid
Size
Medium
Armor class
15 (chain shirt)
Hit points
37 (5d8 + 15)
Speed
Walk 30 ft.
Challenge rating
4
Alignment
Chaotic Neutral
Strength
14
Dexterity
15
Constitution
16
Intelligence
18
Wisdom
9
Charisma
12
Passive Perception
11
Saving Throws
dex: +4; con: +5
Skills
arcana: +6; intimidation: +3; perception: +1
Languages
any one language (usually Common)

Traits

Empowered Spell (3/Day)

When the blastseeker rolls damage for a spell, it can reroll up to four dice of damage. It must use the new dice.

Tides of Chaos (1/Day)

The blastseeker makes one attack roll, ability check, or saving throw with advantage.

Actions

Warhammer

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, or 7 (1d10 + 2) bludgeoning damage if used with two hands.

Innate Spellcasting

The blastseeker's innate spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The blastseeker can innately cast the following spells, requiring no components other than its Izzet gear, which doesn't function for others:

2/day: fireball

3/day each: scorching ray, shield, thunderwave

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