Monster
Cosmotronic Blastseeker
Outside your table’s allowed sources
Official reference · GGR · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 15 (chain shirt)
- Hit points
- 37 (5d8 + 15)
- Speed
- Walk 30 ft.
- Challenge rating
- 4
- Alignment
- Chaotic Neutral
- Strength
- 14
- Dexterity
- 15
- Constitution
- 16
- Intelligence
- 18
- Wisdom
- 9
- Charisma
- 12
- Passive Perception
- 11
- Saving Throws
- dex: +4; con: +5
- Skills
- arcana: +6; intimidation: +3; perception: +1
- Languages
- any one language (usually Common)
Traits
Empowered Spell (3/Day)
When the blastseeker rolls damage for a spell, it can reroll up to four dice of damage. It must use the new dice.
Tides of Chaos (1/Day)
The blastseeker makes one attack roll, ability check, or saving throw with advantage.
Actions
Warhammer
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, or 7 (1d10 + 2) bludgeoning damage if used with two hands.
Innate Spellcasting
The blastseeker's innate spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The blastseeker can innately cast the following spells, requiring no components other than its Izzet gear, which doesn't function for others:
2/day: fireball
3/day each: scorching ray, shield, thunderwave