THE SHARED REFERENCE Adventurer

Monster

Couatl

Official reference · XMM · 2024

Creature type
Celestial
Size
Medium
Armor class
19
Hit points
60 (8d8 + 24)
Speed
Walk 30 ft., Fly 90 ft.
Challenge rating
4
Alignment
Lawful Good
Strength
16
Dexterity
20
Constitution
17
Intelligence
18
Wisdom
20
Charisma
18
Passive Perception
15
Saving Throws
con: +5; wis: +7
Senses
Truesight 120 ft.
Languages
all; telepathy 120 ft.
Resistances
bludgeoning, piercing, slashing
Immunities
psychic, radiant

Traits

Shielded Mind

The couatl's thoughts can't be read by any means, and other creatures can communicate with it telepathically only if it allows them.

Actions

Bite

Melee Attack: +7, reach 5 ft. Hit: 11 (1d12 + 5) Piercing damage, and the target has the Poisoned condition until the end of the couatl's next turn.

Constrict

Strength Saving Throw: DC 15, one Medium or smaller creature the couatl can see within 5 feet. Failure: 8 (1d6 + 5) Bludgeoning damage. The target has the Grappled condition (escape DC 13), and it has the Restrained condition until the grapple ends.

Spellcasting

The couatl casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 15):

At will: Detect Evil and Good, Detect Magic, Detect Thoughts, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)

1/day each: Create Food and Water, Dream, Greater Restoration, Scrying, Sleep

Divine Aid (2/Day)

The couatl casts Bless, Lesser Restoration, or Sanctuary, requiring no spell components and using the same spellcasting ability as Spellcasting.

2/day: Bless, Lesser Restoration, Sanctuary

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