THE SHARED REFERENCE Adventurer

Monster

Counterflux Blastseeker

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Official reference · GGR · 2014

Creature type
Humanoid
Size
Medium
Armor class
13, 16
Hit points
39 (6d8 + 12)
Speed
Walk 30 ft.
Challenge rating
2
Alignment
Chaotic Neutral
Strength
13
Dexterity
16
Constitution
15
Intelligence
18
Wisdom
11
Charisma
14
Passive Perception
12
Saving Throws
con: +4; wis: +2
Skills
arcana: +6; perception: +2
Languages
Common plus any one language

Traits

Counterflux Overcast (Recharge 5–6)

The blastseeker can create an additional effect immediately after casting a spell. Roll a d6 to determine the effect:

  • 1–3.: The blastseeker creates a 15-foot-radius invisible sphere centered on itself that lasts until the end of its next turn. Creatures in the sphere have disadvantage on saving throws against spells and other magical effects.
  • 4–6.: The blastseeker creates a 15-foot-radius invisible sphere centered on itself that lasts until the end of its next turn. Creatures in the sphere have advantage on saving throws against spells and other magical effects.

Actions

Rapier

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Innate Spellcasting

The blastseeker's innate spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The blastseeker can innately cast the following spells, requiring no components other than its Izzet gear, which doesn't function for others:

3/day each: enlarge/reduce, mage armor (self only), scorching ray

1/day each: counterspell, dispel magic, protection from energy

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