Monster
Countess Sansuri
Outside your table’s allowed sources
Official reference · SKT · 2014
- Creature type
- Giant
- Size
- Huge
- Armor class
- 14 (natural armor)
- Hit points
- 200 (16d12 + 96)
- Speed
- Walk 40 ft.
- Challenge rating
- 11
- Alignment
- Neutral Evil
- Strength
- 27
- Dexterity
- 10
- Constitution
- 22
- Intelligence
- 16
- Wisdom
- 16
- Charisma
- 16
- Passive Perception
- 17
- Saving Throws
- con: +10; wis: +7; cha: +7
- Skills
- insight: +7; perception: +7
- Languages
- Auran, Common, Giant
Traits
Keen Smell
The giant has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Multiattack
Sansuri makes two spear attacks.
Spear
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.
Rock
Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
Innate Spellcasting
The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
At will: detect magic, fog cloud, light
3/day each: feather fall, fly, misty step, telekinesis
1/day each: control weather, gaseous form
Sansuri casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15; +7 to hit with spell attacks):
At will: mage hand, message, prestidigitation, ray of frost
2/day each: arcane lock, gust of wind, invisibility, magic missile, unseen servant
1/day each: globe of invulnerability, haste, hypnotic pattern, ice storm, lightning bolt, Mordenkainen's sword, wall of force