Monster
Crimson Helmed Horror
Outside your table’s allowed sources
Official reference · KftGV · 2014
- Creature type
- Construct
- Size
- Medium
- Armor class
- 20 (plate armor, shield)
- Hit points
- 60 (8d8 + 24)
- Speed
- Walk 30 ft., Fly 30 ft.
- Challenge rating
- 4
- Alignment
- Neutral
- Strength
- 18
- Dexterity
- 13
- Constitution
- 16
- Intelligence
- 10
- Wisdom
- 10
- Charisma
- 10
- Passive Perception
- 14
- Skills
- perception: +4
- Senses
- blindsight 60 ft. (blind beyond this radius)
- Languages
- understands the languages of its creator but can't speak
- Resistances
- resist: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't adamantine; cond: True
- Immunities
- force, necrotic, poison
- Condition Immunities
- blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned
Traits
Magic Resistance
The helmed horror has advantage on saving throws against spells and other magical effects.
The helmed horror is immune to burning hands, fireball, and scorching ray.
Actions
Multiattack
The helmed horror makes two longsword attacks.
Flaming Longsword
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) fire damage, or 9 (1d10 + 4) fire damage if used with two hands.
Bonus actions
Conjure Sword
As a bonus action on its first turn in combat, the helmed horror conjures a longsword-sized blade of fire, which appears in its free hand. This sword disappears in a cloud of smoke when the helmed horror drops to 0 hit points.