THE SHARED REFERENCE Adventurer

Monster

Crimson Helmed Horror

Outside your table’s allowed sources

Official reference · KftGV · 2014

Creature type
Construct
Size
Medium
Armor class
20 (plate armor, shield)
Hit points
60 (8d8 + 24)
Speed
Walk 30 ft., Fly 30 ft.
Challenge rating
4
Alignment
Neutral
Strength
18
Dexterity
13
Constitution
16
Intelligence
10
Wisdom
10
Charisma
10
Passive Perception
14
Skills
perception: +4
Senses
blindsight 60 ft. (blind beyond this radius)
Languages
understands the languages of its creator but can't speak
Resistances
resist: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't adamantine; cond: True
Immunities
force, necrotic, poison
Condition Immunities
blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned

Traits

Magic Resistance

The helmed horror has advantage on saving throws against spells and other magical effects.

Spell Immunity

The helmed horror is immune to burning hands, fireball, and scorching ray.

Actions

Multiattack

The helmed horror makes two longsword attacks.

Flaming Longsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) fire damage, or 9 (1d10 + 4) fire damage if used with two hands.

Bonus actions

Conjure Sword

As a bonus action on its first turn in combat, the helmed horror conjures a longsword-sized blade of fire, which appears in its free hand. This sword disappears in a cloud of smoke when the helmed horror drops to 0 hit points.

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