THE SHARED REFERENCE Adventurer

Monster

Criosphinx

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Official reference · PSA · 2014

Creature type
Monstrosity
Size
Large
Armor class
18 (natural armor)
Hit points
228 (24d10 + 96)
Speed
Walk 30 ft., Fly 60 ft.
Challenge rating
13
Alignment
Neutral
Strength
18
Dexterity
15
Constitution
18
Intelligence
16
Wisdom
16
Charisma
16
Passive Perception
18
Skills
arcana: +8; history: +8; perception: +8; religion: +8
Senses
truesight 120 ft.
Languages
understands Common, Sphinx
Resistances
resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
psychic
Condition Immunities
charmed, frightened

Traits

Inscrutable

The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.

Magic Weapons

The sphinx's weapon attacks are magical.

Actions

Multiattack

The sphinx makes a ram attack and two claw attacks.

Ram

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) bludgeoning damage.

Claw

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Ram Attack

The sphinx makes one ram attack.

Teleport (Costs 2 Actions)

The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

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