Monster
Criosphinx
Outside your table’s allowed sources
Official reference · PSA · 2014
- Creature type
- Monstrosity
- Size
- Large
- Armor class
- 18 (natural armor)
- Hit points
- 228 (24d10 + 96)
- Speed
- Walk 30 ft., Fly 60 ft.
- Challenge rating
- 13
- Alignment
- Neutral
- Strength
- 18
- Dexterity
- 15
- Constitution
- 18
- Intelligence
- 16
- Wisdom
- 16
- Charisma
- 16
- Passive Perception
- 18
- Skills
- arcana: +8; history: +8; perception: +8; religion: +8
- Senses
- truesight 120 ft.
- Languages
- understands Common, Sphinx
- Resistances
- resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
- Immunities
- psychic
- Condition Immunities
- charmed, frightened
Traits
Inscrutable
The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.
Magic Weapons
The sphinx's weapon attacks are magical.
Actions
Multiattack
The sphinx makes a ram attack and two claw attacks.
Ram
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) bludgeoning damage.
Claw
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.
Legendary actions
Ram Attack
The sphinx makes one ram attack.
Teleport (Costs 2 Actions)
The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.