Monster
Crystal Dragon Wyrmling
Outside your table’s allowed sources
Official reference · FTD · 2014
- Creature type
- Dragon
- Size
- Medium
- Armor class
- 14 (natural armor)
- Hit points
- 32 (5d8 + 10)
- Speed
- Walk 30 ft., Burrow 15 ft., Climb 30 ft., Fly 60 ft.
- Challenge rating
- 2
- Alignment
- Chaotic Neutral
- Strength
- 14
- Dexterity
- 12
- Constitution
- 14
- Intelligence
- 14
- Wisdom
- 13
- Charisma
- 15
- Passive Perception
- 15
- Saving Throws
- dex: +3; con: +4; wis: +3; cha: +4
- Skills
- perception: +5; stealth: +5; survival: +3
- Senses
- blindsight 10 ft., darkvision 60 ft.
- Languages
- Draconic, telepathy 120 ft.
- Resistances
- cold, radiant
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) radiant damage.
Scintillating Breath (Recharge 5–6)
The dragon exhales a burst of brilliant radiance in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 18 (4d8) radiant damage on a failed save, or half as much damage on a successful one. The dragon then gains 5 temporary hit points by absorbing a portion of the radiant energy.
Spellcasting (Psionics)
The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability:
At will: dancing lights, guidance