Monster
Cultist Hierophant
Official reference · XMM · 2024
- Creature type
- Humanoid
- Size
- Small/Medium
- Armor class
- 16
- Hit points
- 144 (17d8 + 68)
- Speed
- Walk 30 ft.
- Challenge rating
- 10
- Alignment
- Neutral
- Strength
- 14
- Dexterity
- 18
- Constitution
- 18
- Intelligence
- 13
- Wisdom
- 16
- Charisma
- 20
- Passive Perception
- 17
- Initiative
- +8
- Saving Throws
- wis: +7; cha: +9
- Skills
- perception: +7; persuasion: +9; religion: +5
- Languages
- Celestial, Common
Actions
Multiattack
The cultist makes three attacks, using Pact Blade or Radiant Ray in any combination.
Pact Blade
Melee Attack: +9, reach 5 ft. Hit: 12 (2d6 + 5) Slashing damage plus 18 (4d8) Radiant damage.
Radiant Ray
Ranged Attack: +9, range 120 ft. Hit: 31 (4d12 + 5) Radiant damage.
The cultist casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 17):
At will: Thaumaturgy
1/day each: Jallarzi's Storm of Radiance (level 7 version), Mass Suggestion