THE SHARED REFERENCE Adventurer

Monster

Cultist of Bane

Outside your table’s allowed sources

Official reference · FRAiF · 2014

Creature type
Humanoid
Size
Small/Medium
Armor class
16
Hit points
142 (19d8 + 57)
Speed
Walk 30 ft.
Challenge rating
9
Alignment
Neutral Evil
Strength
18
Dexterity
14
Constitution
16
Intelligence
13
Wisdom
19
Charisma
15
Passive Perception
18
Initiative
+6
Saving Throws
con: +7; wis: +8; cha: +6
Skills
intimidation: +6; perception: +8
Languages
Common

Traits

Determined Survivor

The cultist regains 10 Hit Points at the start of each of its turns if it is Bloodied and has at least 1 Hit Point.

Actions

Multiattack

The cultist makes three attacks, using Gauntlet or Oppressive Burst in any combination. It can replace one attack with a use of Spellcasting to cast Dominate Person, if available.

Gauntlet

Melee Attack: +8, reach 5 ft. Hit: 17 (3d8 + 4) Bludgeoning damage.

Oppressive Burst

Ranged Attack: +8, range 120 ft. Hit: 16 (2d10 + 5) Psychic damage, and the target can't take Reactions until the start of the cultist's next turn.

Reactions

Counterattack

Trigger: The cultist is hit by an attack roll. Response: The cultist makes one Gauntlet or Oppressive Burst attack against the triggering creature.

Spellcasting

The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 16):

1/day: Dominate Person

2/day each: Calm Emotions, Detect Thoughts

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