Monster
Cultist of Bhaal
Outside your table’s allowed sources
Official reference · FRAiF · 2014
- Creature type
- Humanoid
- Size
- Small/Medium
- Armor class
- 16
- Hit points
- 144 (17d8 + 68)
- Speed
- Walk 30 ft.
- Challenge rating
- 7
- Alignment
- Neutral Evil
- Strength
- 13
- Dexterity
- 19
- Constitution
- 18
- Intelligence
- 15
- Wisdom
- 17
- Charisma
- 14
- Passive Perception
- 16
- Initiative
- +7
- Saving Throws
- dex: +7; int: +5
- Skills
- perception: +6; stealth: +7
- Senses
- Darkvision 60 ft.
- Languages
- Common
Traits
Blood-Soaked Resolve
While Bloodied, the cultist has Advantage on saving throws.
Actions
Multiattack
The cultist makes three Cursed Blade attacks. It can replace one of these attacks with a use of Spellcasting.
Cursed Blade
Melee Ranged Attack: +7 (with Advantage if the target doesn't have all its Hit Points), reach 5 ft. or range 20/80 ft. Hit: 14 (3d6 + 4) Slashing damage. The blade magically returns to the cultist's hand immediately after a ranged attack.
The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):
2/day: Mind Spike
1/day each: Dimension Door, Mislead