THE SHARED REFERENCE Adventurer

Monster

Cultist of Myrkul

Outside your table’s allowed sources

Official reference · FRAiF · 2014

Creature type
Humanoid
Size
Small/Medium
Armor class
16
Hit points
204 (24d8 + 96)
Speed
Walk 30 ft.
Challenge rating
11
Alignment
Neutral Evil
Strength
13
Dexterity
14
Constitution
18
Intelligence
20
Wisdom
18
Charisma
15
Passive Perception
14
Initiative
+6
Saving Throws
con: +8; int: +9; wis: +8; cha: +6
Skills
arcana: +9; insight: +8; religion: +9
Senses
Darkvision 60 ft.
Languages
Common
Resistances
necrotic

Traits

Nearer to the Dead

While Bloodied, the cultist has Immunity to the Frightened and Poisoned conditions.

Actions

Multiattack

The cultist makes three Necrotic Burst attacks.

Necrotic Burst

Melee Ranged Attack: +9, reach 5 ft. or range 120 ft. Hit: 27 (5d10) Necrotic damage and the target can't regain Hit Points until the end of the cultist's next turn.

Spellcasting

The cultist casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):

At will: Speak with Dead, Thaumaturgy

1/day each: Animate Dead, Circle of Death

Quick preview