Monster
Cultist of Myrkul
Outside your table’s allowed sources
Official reference · FRAiF · 2014
- Creature type
- Humanoid
- Size
- Small/Medium
- Armor class
- 16
- Hit points
- 204 (24d8 + 96)
- Speed
- Walk 30 ft.
- Challenge rating
- 11
- Alignment
- Neutral Evil
- Strength
- 13
- Dexterity
- 14
- Constitution
- 18
- Intelligence
- 20
- Wisdom
- 18
- Charisma
- 15
- Passive Perception
- 14
- Initiative
- +6
- Saving Throws
- con: +8; int: +9; wis: +8; cha: +6
- Skills
- arcana: +9; insight: +8; religion: +9
- Senses
- Darkvision 60 ft.
- Languages
- Common
- Resistances
- necrotic
Traits
Nearer to the Dead
While Bloodied, the cultist has Immunity to the Frightened and Poisoned conditions.
Actions
Multiattack
The cultist makes three Necrotic Burst attacks.
Necrotic Burst
Melee Ranged Attack: +9, reach 5 ft. or range 120 ft. Hit: 27 (5d10) Necrotic damage and the target can't regain Hit Points until the end of the cultist's next turn.
The cultist casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):
At will: Speak with Dead, Thaumaturgy
1/day each: Animate Dead, Circle of Death