Monster
Cyclops Oracle
Official reference · XMM · 2024
- Creature type
- Giant
- Size
- Huge
- Armor class
- 16
- Hit points
- 207 (18d12 + 90)
- Speed
- Walk 40 ft.
- Challenge rating
- 10
- Alignment
- Chaotic Neutral
- Strength
- 22
- Dexterity
- 11
- Constitution
- 20
- Intelligence
- 16
- Wisdom
- 18
- Charisma
- 10
- Passive Perception
- 22
- Initiative
- +8
- Saving Throws
- con: +9; wis: +8
- Skills
- history: +11; perception: +12
- Senses
- Truesight 30 ft.
- Languages
- Giant
Actions
Multiattack
The cyclops makes three attacks, using Radiant Strike or Flash of Light in any combination.
Melee Attack: +10, reach 10 ft. Hit: 22 (3d10 + 6) Radiant damage.
Flash of Light
Ranged Attack: +10, range 120 ft. Hit: 17 (2d10 + 6) Radiant damage, and the target has Disadvantage on attack rolls until the end of the cyclops's next turn.
Reactions
Portent (Recharge 4–6)
Trigger: The cyclops or an ally it can see makes a D20 Test. Response: The cyclops rolls 1d20 and chooses whether to use that roll in place of the d20 rolled for the D20 Test.
The cyclops casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 16):
1/day: Legend Lore
2/day each: Arcane Eye, Detect Magic, Locate Object