Monster
Cyclops Sentry
Official reference · XMM · 2024
- Creature type
- Giant
- Size
- Huge
- Armor class
- 14
- Hit points
- 138 (12d12 + 60)
- Speed
- Walk 40 ft.
- Challenge rating
- 6
- Alignment
- Chaotic Neutral
- Strength
- 22
- Dexterity
- 11
- Constitution
- 20
- Intelligence
- 8
- Wisdom
- 6
- Charisma
- 10
- Passive Perception
- 8
- Languages
- Giant
Actions
Multiattack
The cyclops makes two attacks, using Stone Club or Rock in any combination.
Stone Club
Melee Attack: +9, reach 10 ft. Hit: 16 (3d6 + 6) Bludgeoning damage. If the target is a Huge or smaller creature, it has the Prone condition.
Rock
Ranged Attack: +9, range 30/120 ft. Hit: 22 (3d10 + 6) Bludgeoning damage.
Reactions
Limited Foresight (Recharge 6)
Trigger: A creature the cyclops can see makes an attack roll against it. Response: The cyclops imposes Disadvantage on the roll, and the cyclops gains Advantage on attack rolls against the target until the end of the cyclops's next turn.