Monster
Cyclops
Official reference · MM · 2014
- Creature type
- Giant
- Size
- Huge
- Armor class
- 14 (natural armor)
- Hit points
- 138 (12d12 + 60)
- Speed
- Walk 30 ft.
- Challenge rating
- 6
- Alignment
- Chaotic Neutral
- Strength
- 22
- Dexterity
- 11
- Constitution
- 20
- Intelligence
- 8
- Wisdom
- 6
- Charisma
- 10
- Passive Perception
- 8
- Languages
- Giant
Traits
Poor Depth Perception
The cyclops has disadvantage on any attack roll against a target more than 30 feet away.
Actions
Multiattack
The cyclops makes two greatclub attacks.
Greatclub
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Rock
Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.