Monster
Daask Bruiser
Outside your table’s allowed sources
Official reference · EFA · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 17
- Hit points
- 150 (20d8 + 60)
- Speed
- Walk 30 ft.
- Challenge rating
- 9
- Alignment
- Neutral Evil
- Strength
- 20
- Dexterity
- 13
- Constitution
- 16
- Intelligence
- 10
- Wisdom
- 12
- Charisma
- 14
- Passive Perception
- 15
- Initiative
- +5
- Saving Throws
- str: +9; con: +7; wis: +5
- Skills
- athletics: +9; intimidation: +6; perception: +5
- Senses
- Darkvision 60 ft.
- Languages
- Common, Gnoll
Traits
Blood Frenzy
The bruiser has Advantage on attack rolls against any creature that doesn't have all its Hit Points.
Actions
Multiattack
The bruiser makes three Pummel attacks and uses Glare.
Pummel
Melee Attack: +9, reach 5 ft. Hit: 12 (2d6 + 5) Bludgeoning damage.
Glare
Wisdom Saving Throw: DC 14, one creature the bruiser can see within 30 feet. Failure: The target has the Frightened condition until the start of the bruiser's next turn.
Reactions
Smackback
Trigger: The bruiser takes damage from a creature within 5 feet. Response: The bruiser makes one Pummel attack, targeting the triggering creature.