THE SHARED REFERENCE Adventurer

Monster

Dabus

Outside your table’s allowed sources

Official reference · MPP · 2014

Creature type
Celestial
Size
Medium
Armor class
12
Hit points
44 (8d8 + 8)
Speed
Walk 20 ft., Fly 30 ft. (hover)
Challenge rating
2
Alignment
Lawful Neutral
Strength
8
Dexterity
14
Constitution
12
Intelligence
16
Wisdom
15
Charisma
14
Passive Perception
16
Saving Throws
int: +5; wis: +4
Skills
insight: +4; perception: +6
Senses
darkvision 60 ft.
Languages
understands all languages but can't speak; communicates via Symbol Speech
Condition Immunities
exhaustion

Traits

Physical Restraint

The dabus doesn't make melee attacks or opportunity attacks, even in self-defense.

Symbol Speech

A dabus communicates by creating illusory symbols and pictures that float in the air in front of itself and disappear a few seconds later. A creature that can see such a message can decipher it with a successful DC 10 Intelligence (Investigation) check (no action required).

Actions

Multiattack

The dabus makes two Flying Brick attacks.

Flying Brick

Ranged Spell Attack: +5 to hit, range 90 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Grasping Ground (Recharge 6)

The dabus causes a 20-foot-square area of ground it can see within 60 feet of itself to sprout clutching appendages made of stone. Each creature of the dabus's choice in that area must succeed on a DC 13 Dexterity saving throw or take 9 (2d8) bludgeoning damage and have the grappled condition (escape DC 13). While grappled in this way, the creature has the restrained condition. The appendages vanish after 1 minute or if the dabus's concentration ends (as if concentrating on a spell).

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