THE SHARED REFERENCE Adventurer

Monster

Daemogoth

Outside your table’s allowed sources

Official reference · SCC · 2014

Creature type
Fiend
Size
Huge
Armor class
16 (natural armor)
Hit points
157 (15d12 + 60)
Speed
Walk 40 ft., Climb 40 ft.
Challenge rating
10
Alignment
Lawful Evil
Strength
19
Dexterity
15
Constitution
19
Intelligence
21
Wisdom
14
Charisma
18
Passive Perception
16
Saving Throws
int: +9; wis: +6; cha: +8
Skills
arcana: +13; deception: +12; history: +9; perception: +6
Senses
truesight 120 ft.
Languages
Abyssal, Infernal, telepathy 120 ft.
Immunities
psychic
Condition Immunities
frightened

Traits

Pact of Pain

Using a 10-minute ritual, the daemogoth can forge a magical bond with a willing creature it touches throughout the ritual. The creature becomes bound by the pact until it dies, the daemogoth dies, or the pact is broken by any effect that can remove a curse.

The daemogoth chooses one spell from the level=0;1;2;3. The bound creature can cast that spell using this pact, requiring no material components and using Intelligence as the spellcasting ability. When it casts the spell, the creature takes 7 (2d6) psychic damage, which can't break the creature's concentration on a spell. Once the bound creature casts the spell in this way, it can't do so again until it finishes a long rest.

Actions

Multiattack

The daemogoth makes three Agonizing Burst attacks. It can use Terrify, if available, in place of one of the attacks.

Agonizing Burst

Melee Spell Ranged Spell Attack: +9 to hit, reach 10 ft. or range 120 ft., one target. Hit: 11 (2d10) force damage. If the target is a creature, the daemogoth regains 5 hit points.

Terrify (Recharge 4–6)

The daemogoth targets one creature it can see within 120 feet of itself. The target must make a DC 17 Wisdom saving throw. On a failed save, the target takes 33 (6d10) psychic damage and is frightened of the daemogoth until the end of the daemogoth's next turn, and the daemogoth regains 5 hit points. On a successful save, the target takes half as much damage and isn't frightened, and the daemogoth doesn't heal.

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