Monster
Dagdra Deepforge
Outside your table’s allowed sources
Official reference · OoW · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 15 (half plate armor)
- Hit points
- 27 (5d8 + 5)
- Speed
- Walk 25 ft.
- Challenge rating
- 2
- Alignment
- Neutral Good
- Strength
- 10
- Dexterity
- 10
- Constitution
- 12
- Intelligence
- 13
- Wisdom
- 16
- Charisma
- 13
- Passive Perception
- 13
- Skills
- medicine: +7; persuasion: +3; religion: +5
- Senses
- darkvision 60 ft.
- Languages
- any two languages, Dwarvish
- Resistances
- poison
Traits
Divine Eminence
As a bonus action, Dagdra can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If Dagdra expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Dwarven Resilience
Dagdra has advantage on saving throws against poison, and has resistance against poison damage.
Actions
Mace
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Scroll Service (1/Day)
As an action, Dagdra draws a spell scroll from her documancy satchel. The scroll contains a spell of up to 3rd level of Dagdra's choice. Only Dagdra can use the scroll, which vanishes after 1 minute.
Dagdra is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). Dagdra has the following cleric spells prepared:
Spell slots: 0: spells: light, sacred flame, thaumaturgy; 1: slots: 4; spells: cure wounds, guiding bolt, sanctuary; 2: slots: 3; spells: lesser restoration, spiritual weapon; 3: slots: 2; spells: dispel magic, spirit guardians