THE SHARED REFERENCE Adventurer

Monster

Dagryn

Outside your table’s allowed sources

Official reference · MaBJoV · 2014

Creature type
Humanoid
Size
Medium
Armor class
19 (splint, shield)
Hit points
84 (13d8 + 26)
Speed
Walk 20 ft.
Challenge rating
4
Alignment
Neutral Evil
Strength
12
Dexterity
8
Constitution
14
Intelligence
14
Wisdom
13
Charisma
17
Passive Perception
11
Skills
deception: +5; performance: +5; persuasion: +5
Senses
darkvision 120 ft.
Languages
Common, Draconic, Dwarvish, Undercommon
Resistances
poison
Immunities
acid

Traits

Draconic Transformation

When Dagryn drops to 0 hit points, instead of falling unconscious, he transforms into his dragon form. He immediately gains all the statistics of an adult black dragon with the exception that his size is Medium, and has the stunned condition. At the start of his next turn, he grows to Large size, but remains stunned. At the start of his subsequent turn, Dagryn grows to Huge size and is no longer stunned. Dagryn remains in his dragon form for 24 hours whereupon he reverts to this stat block.

Dwarven Resilience

Dagryn has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

Actions

Club

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Eruption

Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 14 (2d10 + 3) acid damage.

Bonus actions

Invisibility (Recharges after a Short or Long Rest)

Dagryn magically turns invisible for 1 hour or until he attacks or casts a spell. Any equipment Dagryn wears or carries turns invisible with him.

Spellcasting

Dagryn casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):

At will: alter self, disguise self, levitate, major image, vicious mockery

2/day each: bane, fear, hold monster, misty step

1/day each: dimension door, seeming

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