THE SHARED REFERENCE Adventurer

Monster

Dandylion

Outside your table’s allowed sources

Official reference · MisMV1 · 2014

Creature type
Fey
Size
Large
Armor class
14
Hit points
90 (12d10 + 24)
Speed
Walk 50 ft.
Challenge rating
6
Alignment
Chaotic Neutral
Strength
22
Dexterity
19
Constitution
14
Intelligence
16
Wisdom
17
Charisma
18
Passive Perception
16
Saving Throws
str: +9; cha: +7
Skills
nature: +9; perception: +6; survival: +6
Senses
darkvision 60 ft.
Languages
Common, Sylvan

Traits

Magic Resistance

The dandylion has advantage on saving throws against spells and other magical effects.

Pack Tactics

The dandylion has advantage on an attack roll against a creature if at least one of the dandylion's allies is within 5 feet of the creature and the ally doesn't have the incapacitated condition.

Actions

Multiattack

The dandylion makes one Bite attack and one Claws attack.

Bite

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) piercing damage.

Claws

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) slashing damage. If the dandylion moved at least 20 feet straight toward the target immediately before the hit, the target must succeed on a DC 17 Strength saving throw or have the prone condition. If the target has the prone condition, the dandylion can make one Bite attack against it as a bonus action.

Rejuvenating Seedpods (2/Day)

The dandylion releases a burst of seedpods from its tail, filling a 10-foot-radius sphere centered on itself. Each creature of the dandylion's choice in the sphere can immediately end one of the following conditions on itself (creature's choice): blinded, deafened, paralyzed, or poisoned. In addition, all soil in the sphere's area is enriched, restoring withered vegetation in the area to full health and causing all crops in the area to produce twice the normal harvest for the next year.

Reactions

Roar of Pride

When a creature within 60 feet of the dandylion hits it with an attack roll, the dandylion can unleash a furious roar. The creature that triggered this reaction must succeed on a DC 15 Wisdom saving throw or have the frightened condition until the end of the dandylion's next turn.

Spellcasting

The dandylion casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):

At will: druidcraft, guidance, purify food and drink

1/day: speak with plants

2/day each: entangle, goodberry

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