THE SHARED REFERENCE Adventurer

Monster

Dankwood Duergar

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Official reference · MGELFT · 2014

Creature type
Humanoid
Size
Medium
Armor class
18 (Plate Mail)
Hit points
26 (4d8 + 8)
Speed
Walk 25 ft.
Challenge rating
2
Strength
16
Dexterity
11
Constitution
14
Intelligence
11
Wisdom
10
Charisma
9
Passive Perception
10
Senses
darkvision 120 ft.
Languages
Dwarvish, Undercommon
Resistances
poison

Traits

Duergar Resilience

The Dankwood duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

Sunlight Sensitivity

While in sunlight, the Dankwood duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Verbal Jab

The duergar unleashes a string of insults laced with subtle enchantments at a creature they can see within 60 feet. If the creature can hear them (it doesn't need to understand them), it must succeed on a DC 12 Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

Haymaker

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) bludgeoning damage. If the duergar is enlarged, increase their damage to 10 (2d6 + 3) bludgeoning damage.

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