THE SHARED REFERENCE Adventurer

Monster

Dao

Official reference · XMM · 2024

Creature type
Elemental
Size
Large
Armor class
18
Hit points
200 (16d10 + 112)
Speed
Walk 30 ft., Burrow 30 ft., Fly 30 ft. (hover)
Challenge rating
11
Alignment
Neutral
Strength
23
Dexterity
12
Constitution
24
Intelligence
12
Wisdom
13
Charisma
18
Passive Perception
11
Saving Throws
dex: +5; wis: +5
Senses
Darkvision 120 ft.
Languages
Primordial (Terran)
Condition Immunities
petrified

Traits

Earth Glide

The dao can burrow through nonmagical, unworked earth and stone. While doing so, the dao doesn't disturb the material it moves through.

Elemental Restoration

If the dao dies outside the Elemental Plane of Earth, its body dissolves into dirt, and it gains a new body in 1d4 days, reviving with all its Hit Points somewhere on the Plane of Earth.

Magic Resistance

The dao has Advantage on saving throws against spells and other magical effects.

Wishes

The dao has a 30 percent chance of knowing the Wish spell. If the dao knows it, the dao can cast it only on behalf of a non-genie creature who communicates a wish in a way the dao can understand. If the dao casts the spell for the creature, the dao suffers none of the spell's stress. Once the dao has cast it three times, the dao can't do so again for 365 days.

Actions

Multiattack

The dao makes three Earthen Maul attacks or two Earth Burst attacks.

Earthen Maul

Melee Attack: +10, reach 5 ft. Hit: 20 (4d6 + 6) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

Earth Burst

Ranged Attack: +10, range 120 ft. Hit: 15 (2d8 + 6) Bludgeoning damage. Earth explodes from the target's space, creating the following effect. Dexterity Saving Throw: DC 16, each creature in a 10-foot Emanation originating from and including the target. Failure: 10 (3d6) Thunder damage.

Spellcasting

The dao casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16):

At will: Detect Evil and Good, Detect Magic, Stone Shape

1/day each: Gaseous Form, Invisibility, Move Earth, Passwall, Plane Shift, Tongues, Wall of Stone

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