Monster
Dardew
Outside your table’s allowed sources
Official reference · WttHC · 2014
- Creature type
- Fiend
- Size
- Medium
- Armor class
- 19
- Hit points
- 105 (14d8 + 42)
- Speed
- Walk 30 ft., Fly 60 ft.
- Challenge rating
- 5
- Alignment
- Chaotic Neutral
- Strength
- 18
- Dexterity
- 18
- Constitution
- 16
- Intelligence
- 14
- Wisdom
- 12
- Charisma
- 16
- Passive Perception
- 14
- Saving Throws
- int: +5; cha: +6
- Skills
- deception: +6; perception: +4; performance: +9
- Senses
- Darkvision 120 ft.
- Languages
- Abyssal, Common, Infernal
- Resistances
- cold, fire, lightning, poison
- Condition Immunities
- poisoned
Actions
Multiattack
Dardew makes two attacks, using Fiery Claw or Power Chord in any combination.
Fiery Claw
Melee Attack: +7, reach 5 ft. Hit: 8 (1d8 + 4) Slashing damage plus 7 (2d6) Fire damage.
Power Chord
Constitution Saving Throw: DC 14, one creature Dardew can see within 120 ft. Failure: 13 (3d6 + 3) Thunder damage.
Bonus actions
Silver Tongue
Charisma Saving Throw: DC 14, one creature Dardew can see within 60 feet. Failure: The creature has the Charmed condition until the start of Dardew's next turn.