THE SHARED REFERENCE Adventurer

Monster

Dark Tide Knight

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Official reference · PotA · 2014

Creature type
Humanoid
Size
Medium
Armor class
13
Hit points
58 (9d8 + 18)
Speed
Walk 30 ft.
Challenge rating
3
Alignment
Lawful Evil
Strength
17
Dexterity
16
Constitution
14
Intelligence
10
Wisdom
11
Charisma
11
Passive Perception
10
Skills
athletics: +7; stealth: +7
Languages
Common

Traits

Bonded Mount

The knight is magically bound to a beast with an innate swimming speed trained to serve as its mount. While mounted on this beast, the knight gains the beast's senses and ability to breathe underwater. The bonded mount obeys the knight's commands. If its mount dies, the knight can train a new beast to serve as its bonded mount, a process requiring a month.

Sneak Attack

The knight deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the knight that isn't incapacitated and the knight doesn't have disadvantage on the attack roll.

Actions

Multiattack

The knight makes two shortsword attacks.

Shortsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Lance

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage.

Reactions

Uncanny Dodge

When an attacker the knight can see hits it with an attack, the knight can halve the damage against it.

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