THE SHARED REFERENCE Adventurer

Monster

Darkling

Outside your table’s allowed sources

Official reference · VGM · 2014

Creature type
Fey
Size
Small
Armor class
14 (leather armor)
Hit points
13 (3d6 + 3)
Speed
Walk 30 ft.
Challenge rating
1/2
Alignment
Chaotic Neutral
Strength
9
Dexterity
16
Constitution
12
Intelligence
10
Wisdom
12
Charisma
10
Passive Perception
15
Skills
acrobatics: +5; deception: +2; perception: +5; stealth: +7
Senses
blindsight 30 ft., darkvision 120 ft.
Languages
Elvish, Sylvan

Traits

Death Flash

When the darkling dies, nonmagical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area and able to see the bright light must succeed on a DC 10 Constitution saving throw or be blinded until the end of the creature's next turn.

Light Sensitivity

While in bright light, the darkling has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Dagger

Melee Weapon Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the darkling has advantage on the attack roll, the attack deals an extra 7 (2d6) piercing damage.

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