THE SHARED REFERENCE Adventurer

Monster

Darz Helgar

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Official reference · SKT · 2014

Creature type
Humanoid
Size
Medium
Armor class
12
Hit points
27 (5d8 + 5)
Speed
Walk 30 ft.
Alignment
Neutral
Strength
15
Dexterity
15
Constitution
12
Intelligence
10
Wisdom
11
Charisma
11
Passive Perception
10
Skills
intimidation: +2; sleight of hand: +4; stealth: +4
Languages
Common

Traits

Sneak Attack (1/Turn)

Darz deals an extra 7 (2d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Darz that isn't incapacitated and Darz doesn't have disadvantage on the attack roll.

Roleplaying Information

In his youth, Darz was a member of the Xanathar Thieves' Guild in Waterdeep. After serving ten years in prison for his crimes, he cut all ties to the city and moved north to be a campground caretaker.

Ideal: "You can run from your past, but you can't hide from it."

Bond: "I've made a new life in Triboar. I'm not gonna run away this time. "

Flaw: "I have no regrets. I do whatever it takes to survive."

Actions

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Sling

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Darz carries twenty sling stones.

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