Monster
Davil Starsong
Outside your table’s allowed sources
Official reference · WDH · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 15 (chain shirt)
- Hit points
- 82 (15d8 + 15)
- Speed
- Walk 30 ft.
- Challenge rating
- 6
- Alignment
- Neutral
- Strength
- 10
- Dexterity
- 14
- Constitution
- 12
- Intelligence
- 16
- Wisdom
- 12
- Charisma
- 17
- Passive Perception
- 14
- Saving Throws
- dex: +5; cha: +6
- Skills
- arcana: +6; history: +6; insight: +4; perception: +4; performance: +6
- Senses
- darkvision 60 ft.
- Languages
- Common, Draconic, Dwarvish, Elvish
Traits
Fey Ancestry
Davil has advantage on saving throws against being charmed, and magic can't put him to sleep.
Actions
Dagger
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Or Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Davil is a 12th-level spellcaster. His spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks) He has the following bard spells prepared:
Spell slots: 0: spells: mage hand, mending, minor illusion, vicious mockery; 1: slots: 4; spells: cure wounds, disguise self, sleep; 2: slots: 3; spells: crown of madness, invisibility, suggestion; 3: slots: 3; spells: nondetection, sending, tongues; 4: slots: 3; spells: compulsion, freedom of movement, polymorph; 5: slots: 2; spells: dominate person, greater restoration; 6: slots: 1; spells: Otto's irresistible dance