THE SHARED REFERENCE Adventurer

Monster

Deadstone Cleft Stone Giant

Outside your table’s allowed sources

Official reference · SKT · 2014

Creature type
Giant
Size
Huge
Armor class
17 (natural armor)
Hit points
126 (11d12 + 55)
Speed
Walk 40 ft.
Challenge rating
7
Alignment
Neutral
Strength
23
Dexterity
15
Constitution
20
Intelligence
10
Wisdom
12
Charisma
9
Passive Perception
14
Saving Throws
dex: +5; con: +8; wis: +4
Skills
athletics: +12; perception: +4
Senses
darkvision 60 ft., tremorsense 30 ft.
Languages
Giant

Traits

Olach Morrah

The giant meditates for 1 hour, during which time it can do nothing else. At the end of the hour, provided the giant's meditation has been uninterrupted, it becomes petrified for 8 hours. At the end of this time, the giant is no longer petrified and gains tremorsense out to a range of 30 feet, as well as a measure of innate spellcasting ability for the next 24 hours.

Stone Camouflage

The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack

The giant makes two greatclub attacks.

Greatclub

Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Rock

Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Reactions

Rock Catching

If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

Innate Spellcasting

The giant's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no material components:

3/day each: meld into stone, stone shape

1/day each: stoneskin, time stop

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