THE SHARED REFERENCE Adventurer

Monster

Death Cultist

Official reference · XMM · 2024

Creature type
Humanoid
Size
Small/Medium
Armor class
17
Hit points
127 (15d8 + 60)
Speed
Walk 30 ft.
Challenge rating
8
Alignment
Neutral Evil
Strength
19
Dexterity
12
Constitution
18
Intelligence
12
Wisdom
16
Charisma
14
Passive Perception
16
Initiative
+4
Saving Throws
con: +7; wis: +6
Skills
insight: +6; perception: +6; religion: +4
Languages
Common

Actions

Multiattack

The cultist makes three attacks, using Dread Scythe or Deathly Ray in any combination.

Dread Scythe

Melee Attack: +7, reach 10 ft. Hit: 9 (1d10 + 4) Slashing damage plus 11 (2d10) Necrotic damage, and the target can't regain Hit Points until the end of its next turn.

Deathly Ray

Ranged Attack: +6, range 120 ft. Hit: 22 (4d10) Necrotic damage.

Bonus actions

Spirit Wail (Recharge 5–6)

Wisdom Saving Throw: DC 14, each creature in a 20-foot Emanation originating from the cultist. Failure: 14 (4d6) Psychic damage, and the target has the Frightened condition until the end of its next turn. Success: Half damage only.

Spellcasting

The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):

At will: Speak with Dead, Thaumaturgy

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