Monster
Death Cultist
Official reference · XMM · 2024
- Creature type
- Humanoid
- Size
- Small/Medium
- Armor class
- 17
- Hit points
- 127 (15d8 + 60)
- Speed
- Walk 30 ft.
- Challenge rating
- 8
- Alignment
- Neutral Evil
- Strength
- 19
- Dexterity
- 12
- Constitution
- 18
- Intelligence
- 12
- Wisdom
- 16
- Charisma
- 14
- Passive Perception
- 16
- Initiative
- +4
- Saving Throws
- con: +7; wis: +6
- Skills
- insight: +6; perception: +6; religion: +4
- Languages
- Common
Actions
Multiattack
The cultist makes three attacks, using Dread Scythe or Deathly Ray in any combination.
Dread Scythe
Melee Attack: +7, reach 10 ft. Hit: 9 (1d10 + 4) Slashing damage plus 11 (2d10) Necrotic damage, and the target can't regain Hit Points until the end of its next turn.
Deathly Ray
Ranged Attack: +6, range 120 ft. Hit: 22 (4d10) Necrotic damage.
Bonus actions
Spirit Wail (Recharge 5–6)
Wisdom Saving Throw: DC 14, each creature in a 20-foot Emanation originating from the cultist. Failure: 14 (4d6) Psychic damage, and the target has the Frightened condition until the end of its next turn. Success: Half damage only.
The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):
At will: Speak with Dead, Thaumaturgy