Monster
Death Dog
Official reference · XMM · 2024
- Creature type
- Monstrosity
- Size
- Medium
- Armor class
- 12
- Hit points
- 39 (6d8 + 12)
- Speed
- Walk 40 ft.
- Challenge rating
- 1
- Alignment
- Neutral Evil
- Strength
- 15
- Dexterity
- 14
- Constitution
- 14
- Intelligence
- 3
- Wisdom
- 13
- Charisma
- 6
- Passive Perception
- 15
- Skills
- perception: +5; stealth: +4
- Senses
- Darkvision 120 ft.
- Condition Immunities
- blinded, charmed, deafened, frightened, stunned, unconscious
Actions
Multiattack
The death dog makes two Bite attacks.
Bite
Melee Attack: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage. If the target is a creature, it is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target has the Poisoned condition. While Poisoned, the target's Hit Point maximum doesn't return to normal when finishing a Long Rest, and it repeats the save every 24 hours that elapse, ending the effect on itself on a success. Subsequent Failures: The Poisoned target's Hit Point maximum decreases by 5 (1d10).