Monster
Death Giant Reaper
Outside your table’s allowed sources
Official reference · BGG · 2014
- Creature type
- Giant
- Size
- Huge
- Armor class
- 18 (plate)
- Hit points
- 172 (15d12 + 75)
- Speed
- Walk 40 ft.
- Challenge rating
- 12
- Alignment
- Any alignment
- Strength
- 27
- Dexterity
- 14
- Constitution
- 20
- Intelligence
- 18
- Wisdom
- 16
- Charisma
- 16
- Passive Perception
- 17
- Saving Throws
- con: +9; int: +8; wis: +7; cha: +7
- Skills
- arcana: +8; history: +8; perception: +7; stealth: +6
- Senses
- darkvision 120 ft.
- Languages
- Giant
- Immunities
- necrotic
- Condition Immunities
- frightened
Actions
Multiattack
The giant makes two Scythe or Soul Bolt attacks.
Scythe
Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 11 (2d10) necrotic damage.
Soul Bolt
Ranged Spell Attack: +8 to hit, range 120 ft., one creature. Hit: 26 (4d10 + 4) necrotic damage. If the target has the frightened condition, the giant gains temporary hit points equal to the damage dealt.
Bonus actions
Frightening Teleport (Recharge 4–6)
The giant magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Each creature within 10 feet of the location the giant left must succeed on a DC 16 Wisdom saving throw or have the frightened condition until the end of that creature's next turn.