Monster
Death Knight Aspirant
Official reference · XMM · 2024
- Creature type
- Undead
- Size
- Small/Medium
- Armor class
- 20
- Hit points
- 178 (21d8 + 84)
- Speed
- Walk 30 ft.
- Challenge rating
- 11
- Alignment
- Chaotic Evil
- Strength
- 20
- Dexterity
- 10
- Constitution
- 18
- Intelligence
- 10
- Wisdom
- 12
- Charisma
- 16
- Passive Perception
- 11
- Initiative
- +4
- Saving Throws
- dex: +4; wis: +5
- Senses
- Darkvision 120 ft.
- Languages
- Abyssal, Common
- Immunities
- necrotic, poison
- Condition Immunities
- exhaustion, frightened, poisoned
Traits
The aspirant has Advantage on saving throws against spells and other magical effects.
Marshal Undead
Undead creatures of the aspirant's choice (excluding itself) in a 60-foot Emanation originating from it have Advantage on attack rolls and saving throws. It can't use this trait if it has the Incapacitated condition.
Actions
Multiattack
The aspirant makes three Dread Blade attacks.
Dread Blade
Melee Attack: +9, reach 5 ft. Hit: 14 (2d8 + 5) Slashing damage plus 10 (3d6) Necrotic damage.
Hellfire Orb (Recharge 5–6)
Dexterity Saving Throw: DC 15, each creature in a 20-foot-radius Sphere centered on a point the aspirant can see within 120 feet of itself. Failure: 21 (6d6) Fire damage plus 21 (6d6) Necrotic damage. Success: Half damage.
Reactions
Trigger: The aspirant is hit by a melee attack roll while holding a weapon. Response: The aspirant adds 4 to its AC against that attack, possibly causing it to miss.
The aspirant casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15):
At will: Phantom Steed
1/day each: Destructive Wave (Necrotic), Dispel Magic